Showing posts with label graphic design. Show all posts
Showing posts with label graphic design. Show all posts

3.09.2010

Wanderer Logo

I started to try some stuff in InDesign, but I wasn't quite satisfied with what I came out with. So I started drawing...


While I was doodling, I actually came up with the bottom two first. I wanted to do something like a treasure map or dance steps following the Wanderer lettering. Then I found that a little plain, so I added elements of vacations and traveling. With the bottom one I wanted to simulate footsteps with the letter placement. Also gives it a retro look as well. A friend said it looked like the title to the cartoon Rocko's Modern Life. I can kinda see it. Kinda. The coloring for both I did in Photoshop.

The top two was kinda an afterthought. I started to play with the idea of arrows going everywhere. I then realized the first one was similar to Single Degree of Freedom's CD logo. (Awesome Chicago band by the way! Check them out when you can.) The second I tried to tone down the amount of arrows and give it a more free-flow look. And again, I realized I seen something like this before. This time, it's from the video game Kingdom Hearts, more specifically the level Traverse Town.

2.23.2010

All the wrong fit

One stressful occurrence comes all alone and easy to handle. Then another. Soon, one after many, dozens of them not fitting your life the way you want it. Piling up faster and faster, you're begging for the right piece to fall into place for your life to carry on and it either doesn't come or the opportunity for it to do its part passes...

Sounds like a game of Tetris, doesn’t it?

In this piece I wanted to depict the emotion of stress. The black and white background serves to show the dark, mostly foreboding blocks descending from the Tetris Gods. I tried to stack the blocks in the top left corner as if to show the incoming and foreseeable future one might see under stress. In attempt to balance the composition, I placed this deformed circle/egg-like shape in the opposite corner. As each subsequent block comes into connects with this shape, cracks start to form.

I tried to keep the piece as simple as possible. Also, I couldn't shake the theme out of my head. Are there any other games out there as memorable and stressful as Tetris?


2.16.2010

Gray Cake?

In this black and white composition, I wanted to have the effect of the circles drawing you in. The large, underlying circle serves as an anchor for the composition. I originally wanted the circles to be lighter and more transparent in color, but I feel that having them in a more solid form gives it more substance. As for the "rays of black," I wanted to give that effect of movement spiraling quickly towards the circles.